﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

/// <summary>
/// 常用的常量
/// </summary>
public class CommonConst
{
    /// <summary>
    /// 位移协程的更新频率
    /// </summary>
    public const float MoveCoroutineFreq = 0.02f;
    /// <summary>
    /// 单位攻击动画时位移的速度
    /// </summary>
    public const float AttackMoveSpeed = 2000;

    public const string WinText = "你赢了！";
    public const string LostText = "对战失败";
}

